About Moby

Moby is a research & development company that designs and develop amazing mobile apps. Their mobile apps are obtained by smartphones & tablets. They have technically experienced mobile app developers to develop customer-friendly mobile apps. They like considering their customer’s views and converting them into actual apps. They provide full customer comfort and try to have a long-term business relationship.

Last updated May 13, 2026

Services

Mobile App Development Web Development UI-UX Design Web Design Game Development

Industries Served

Information Technology Insurance Human Resources Events & Event Management Gaming & Gambling

Moby Reviews

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A studio team who played the game obsessively and built it accordingly

Zofia Kamińska / CTO - Odra Tech Studio
Verified
Jan 30, 2026

Project summary: Our actuarial models had outgrown the reporting infrastructure feeding them. Data latency was introducing risk into pricing decisions that the business had decided it could no longer accept.

I came into this engagement as a sceptic. We had been through a failed implementation with a previous vendor and I had high standards for what evidence of competence looked like before I would trust a partner with our core systems. This team earned that trust progressively — through the quality of the discovery documentation, the rigour of the technical proposals, the consistency of the sprint deliveries, and ultimately the stability of the production system. I no longer lead with scepticism when recommending them.

PROS

Senior-level engineering presence throughout the entire project, not just during the pitch, honest and commercially fair handling of scope changes, codebase that our internal team praised on review

CONS

Pipeline availability for kickoff required a few weeks of lead time — in hindsight that selection pressure means you are working with a team that is in demand for the right reasons

4.5
Overall
4.5
Quality
4.0
Schedule
5.0
Cost
4.0
Communication
Project TypeGame Development
IndustryInsurance
Project Cost$150,000 to $499,999
DurationApr 2025 – Dec 2025

Questions & Answers

Please describe your company, your role, and the industry you operate in.
Odra Tech Studio operates in the Insurance sector with headquarters in Wrocław, Poland. In my role as CTO I am accountable for the full technology agenda — infrastructure, product, and vendor relationships. We are a commercially driven organisation and every technology decision is evaluated against a clear business case before it is approved.
What specific problem or business challenge led you to hire this company?
We had a defined product vision for our next phase of growth in the Insurance market but lacked the engineering depth internally to execute it. The Game Development requirements in particular required specialist experience that we could not realistically recruit for on the timeline our business plan required.
What services did the company provide for your project?
The scope covered the full Game Development lifecycle: discovery and requirements definition, solution architecture, iterative development across twelve sprints, integration testing, performance validation, production deployment, and a structured four-week hypercare period. They also provided system documentation and a knowledge transfer programme for our internal team.
Why did you choose this company over other providers you considered?
We ran a structured shortlisting process across five vendors. The technical evaluation eliminated two immediately. Of the remaining three, this team's proposal was differentiated by the specificity of their Game Development approach and the evidence base they provided — reference projects in Insurance contexts, not generic case studies. The reference calls confirmed a track record that the proposal had described accurately.
How clearly did the company understand your requirements and business goals?
Better than we managed ourselves going in. The workshops they facilitated surfaced assumptions we had not examined and exposed three requirements that were in direct conflict with each other. Resolving those before development began saved us what would certainly have been significant rework later in the project.
How was your overall experience with their communication and project management?
Professional and efficient. The project manager maintained a clear view of the critical path at all times and communicated changes to it transparently. The one significant scope adjustment we made mid-project was handled through a clean change request process — fairly priced, clearly documented, and absorbed without disrupting the overall timeline.
Did the company deliver the project on time and within your expected budget?
The project landed on time. The budget was managed within the agreed ceiling, which included one client-driven scope addition that was quoted fairly and handled without affecting the original delivery stream. The discipline around budget transparency throughout meant there was no surprise at invoice stage.
What tangible results or business impact have you seen since the project was completed?
The most direct measure is the performance of the system in production. In the five months since go-live we have had zero P1 incidents, our page performance scores have improved across every Core Web Vitals metric, and two enterprise clients who had cited our previous platform limitations during contract negotiations have since renewed without that objection arising.
What did you like most about working with this company?
The continuity of the team. The engineers who participated in the discovery sessions were the engineers who built the system. That consistency of institutional knowledge across a six-month project has a value that is difficult to quantify but easy to notice when it is absent. Every conversation built on the previous ones.
Would you recommend this company to others, and would you work with them again?
Absolutely. With a specific note that the value starts in the discovery phase — clients who approach that process with seriousness will get the most from the engagement. We invested appropriately at the front end and the returns are evident in what was delivered.

Company Info

Founded 2011
Employees 10 - 49
Hourly Rate $150 - $199
Client Rating 4.7/5 (6 reviews)

Rating Breakdown

Quality
4.6
Schedule
4.5
Cost
4.8
Communication
4.6

FAQs

What's actually in Moby's technical toolkit?
The exact stack shifts by project, but Moby commonly works across things like React, Angular, Vue.js, Node.js, Python, .NET, Java, PHP, Flutter, React Native, native iOS and Android, and cloud platforms like AWS and Azure. For context, it has served clients in USA, and its average project cost is reported at $10000+.
Does Moby only work locally, or take on clients elsewhere too?
Moby isn't necessarily limited to one region and may take on clients across several countries, including USA, depending on market demand and business partnerships.
What are the actual contract options if I want to work with Moby?
Most companies structured like Moby give you a choice between a fixed-price contract, a dedicated team arrangement, or time-and-materials billing, so you can pick whichever lines up with your budget and how well-defined your scope already is. For context, its listed capabilities span Game Development, Mobile App Development, UI-UX Design, Web Design and Web Development, and it has experience across industries such as Information Technology, Human Resources, Gaming & Gambling, Insurance and Events & Event Management.
Has Moby actually shipped a SaaS product before?
It's a common line of work for a company like Moby — multi-tenant architecture, subscription billing hooked up properly, and cloud-native deployment built for a product meant to scale as a service rather than a one-off build. For context, it has served clients in USA, and its listed capabilities span Game Development, Mobile App Development, UI-UX Design, Web Design and Web Development.
What makes Moby worth considering over other options?
What tends to set Moby apart usually comes down to some mix of technical depth, relevant industry experience, how clients describe working with them, their development approach, communication habits, and whether they can actually deliver something that scales. Founded in 2011, the company has built a track record of delivering projects across various industries.
Would Moby be a good fit for an early-stage startup?
Generally, yes — companies like Moby tend to work well with startups because of what they typically offer: MVP builds, product strategy input, architecture that can scale later, and dedicated teams that keep costs manageable while still moving fast. For context, it has experience across industries such as Information Technology, Human Resources, Gaming & Gambling, Insurance and Events & Event Management, and its typical hourly rate is around $150 - $199.
What should I actually be looking at when comparing a company like Moby to others?
When you're weighing up a software partner such as Moby, it's worth looking past the pitch and checking the portfolio, what past clients say, relevant industry background, technical range, how they communicate, pricing structure, project management style, and what support looks like after launch. For context, its listed capabilities span Game Development, Mobile App Development, UI-UX Design, Web Design and Web Development, and its typical hourly rate is around $150 - $199.
Can Moby take on an old, outdated system rather than starting from scratch?
Modernizing legacy software is usually within scope for a firm like Moby — re-platforming, refactoring old code, and moving things onto current frameworks or cloud infrastructure without necessarily rebuilding everything from zero. For context, its listed capabilities span Game Development, Mobile App Development, UI-UX Design, Web Design and Web Development, and its average project cost is reported at $10000+.
Is Moby more of an offshore setup or a local team?
That depends on where Moby is based and who they primarily serve — some firms like this operate fully offshore, some are local-first, and plenty run a hybrid model that mixes both. For context, its listed capabilities span Game Development, Mobile App Development, UI-UX Design, Web Design and Web Development, and it has been operating since 2011.