What Are the 7 Elements of User Experience?

Web Design | 28-06-2022 | Ijaz Khan

what are the 7 elements of user experience

Users Experience (UX) is crucial for the success or demise of a product. But what exactly is the definition of UX? Too often, UX is misinterpreted as usability. Usability is a term that describes how simple an item is to use to a certain degree. It is a fact UX as a field indeed started with usability. However, UX has grown to include more than usability. It is essential to be aware of every aspect of the user experience to ensure your products successfully get to the market. So in this article, we will discuss 7 elements of user experience and types of user experience.

7 factors define the user experience in the following manner:

- Useful
- Usable
- Findable
- Credible
- Desirable
- Accessible
- Valuable

Let's examine each of them individually and how it affects the overall user experience.


If your product isn't helpful to someone else, why should you bring it to the market? If it doesn't have a purpose, then it's unlikely to be capable of competing for attention in a marketplace that is full of valuable and purposeful products. It's important to remember that "useful" is in the individual's perception. Items can be considered "useful" if they deliver additional benefits that are not practical, like fun and aesthetics.

So a computer game or sculpture might be helpful even though they do not allow a person to attain a goal others find essential.


Usability is the ability of users to efficiently and effectively reach their goal using a product. A game that requires three different sets of controls is not likely to be played by people who, at present, at the very least, tend to have two hands.

Products can succeed even if they're not usable, but they are much less likely to achieve this. Usability issues are often related to the initial version of a product, such as the first version of MP3 players that dropped their sales to the much more popular iPod when it was released. The iPod was the first valuable MP3 player.


Findable refers to the notion that the product should be easily accessible. In the case of information and digital products, the information contained within them should be simple to locate. If you cannot discover the product you want, you're probably not likely to purchase it, and the same is true for every potential product user.

If you randomly took out an article and the articles were given page space, instead of being separated into categories like Sport or Entertainment, Business or Business, etc., you would likely have to be an unpleasant experience. Findability is essential to the satisfaction of the user with many products.


The current users will not give you another opportunity to deceive them, but there are many options across all fields to select a reputable company to sell their products.

Credibility is the ability of the consumer to have confidence in the product you've created. It's not just about doing what it's meant to do, but also that it lasts for a reasonable length and that the information you provide is correct and appropriate for the purpose.

It's almost impossible to create a satisfying user-friendly experience if a user believes that the product's creator is a deceitful, untruthful clown with no intention to be honest - they'll move their business elsewhere.


Skoda as well as Porsche both manufacture automobiles. They're each practical, usable, and accessible. They are reliable and valuable, but Porsche is more desirable than Skoda. That's not to say that Skoda is not a hot brand. They have sold lots of vehicles under the brand. However, if given the option between a brand new Porsche or Skoda for free, most buyers will choose Porsche.

Desirability is expressed in design by branding, image, aesthetics, identity, and emotional appeal. The more desirable a piece of merchandise is, the more likely the person who owns it will boast about it and inspire others.


Unfortunately, accessibility gets overlooked when it comes to creating user-friendly experiences. Accessibility is all about creating an experience used by people with diverse capabilities, including people with disabilities in one aspect, like hearing loss, vision impairment, or motion impairment, and those with learning disabilities.

Businesses often consider designing for accessibility to be wasteful since the perception is that disabled people only constitute a small portion of people. In reality, it is the case that within the United States, at least 19 percent of the population has disabilities, according to census figures. This percentage is probably more significant in countries that are less developed.

1 in 5 people in the market for your product could not use it because it's readily available or even 20 percent of your call!

It is also imperative to remember that when designing products for accessibility, you'll often come across products that are more accessible for all users, not just people disabled. Do not forget accessibility in your user's experience.

In the end, accessible design is now legally required in various jurisdictions, such as those in the EU, where failure to meet it could be punished with penalties. Unfortunately, this requirement isn't being enforced as frequently as it should.


The product should also be able to provide value. It must be of value to the company that creates it and the person who purchases it or uses it. If it doesn't have value, the initial achievement of a product will likely be scuttled.

Designers must remember that value is among the most critical factors influencing buying decisions. A $100 solution to an issue of $10,000 is a product that is more likely to be successful. A $10,000 product that addresses the same problem for $100 is unlikely to achieve this.

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Ijaz Khan

This post is published by Ijaz Khan from O2Soft, a mobile app development company manchester.